The history of Rockstar Games

The trajectory of Rockstar Games and the people behind GTA: DMA Design, the Houser brothers, Leslie Benzies, Rockstar North and current studios.

See the full dossier
Real-world history

Rockstar Games and Rockstar North

from DMA Design to the HD era
Image of Rockstar North via GTA Wiki
GTA Wiki - Rockstar North
1987/1988
Studio

DMA Design is born in Dundee

David Jones forms DMA Design in Dundee, Scotland. Some sources use 1987 for the initial activity and 1988 for the formal founding; that is why the dossier records both dates.

Context ›
Image of Race'n'Chase via GTA Wiki
GTA Wiki - Race'n'Chase
1995-1997
Origin of GTA

Race'n'Chase becomes Grand Theft Auto

The concept of chases and urban crime evolves into Grand Theft Auto, created at DMA Design by David Jones and Mike Dailly with the studio team.

Context ›
Image of Grand Theft Auto (1997 game) via GTA Wiki
GTA Wiki - Grand Theft Auto (1997 game)
1997
Release

Grand Theft Auto debuts

GTA is born before Rockstar North exists. The first game is published in the BMG Interactive/DMA Design period.

Context ›
Image of Rockstar Games via GTA Wiki
GTA Wiki - Rockstar Games
1998
Business

Take-Two, BMG Interactive, and Rockstar Games

Take-Two acquires BMG Interactive's assets. In December 1998, Rockstar Games is founded by Sam Houser, Dan Houser, Terry Donovan, Jamie King and Gary Foreman.

Context ›
Image of Rockstar North via GTA Wiki
GTA Wiki - Rockstar North
1999-2002
Studio

DMA Design becomes Rockstar North

The old DMA goes through restructurings and becomes Rockstar North, the main development studio of the GTA franchise.

Context ›
Image of Grand Theft Auto III via GTA Wiki
GTA Wiki - Grand Theft Auto III
2001
Technical turn

GTA III redefines the open world

The third-person camera, the 3D city, the radios and the cinematic missions create a model that influences the entire industry.

Context ›
Image of Grand Theft Auto: San Andreas via GTA Wiki
GTA Wiki - Grand Theft Auto: San Andreas
2002-2006
Scale

The 3D era at its peak

Vice City, San Andreas, Liberty City Stories and Vice City Stories consolidate a criminal continuity full of recurring characters.

Context ›
Image of Grand Theft Auto IV via GTA Wiki
GTA Wiki - Grand Theft Auto IV
2008
engine

HD era with GTA IV

GTA IV opens the HD phase with RAGE, Euphoria and a more realistic, dense and somber Liberty City.

Context ›
Image of Grand Theft Auto V via GTA Wiki
GTA Wiki - Grand Theft Auto V
2013
Phenomenon

GTA V and GTA Online

GTA V combines three protagonists, heists and a gigantic Los Santos; GTA Online grows from a multiplayer mode into a living platform.

Context ›
Image of Grand Theft Auto VI via GTA Wiki
GTA Wiki - Grand Theft Auto VI
2026
Next chapter

GTA VI takes the HD era to Leonida

GTA VI is officially set for November 19, 2026, set in Leonida/Vice City, with Lucia Caminos and Jason Duval.

Context ›
People files

Creators, producers and developers

13 profiles with real photos and sources
Photo of David Jones
Wikimedia Commons - David Jones
Founder of DMA Design, creator and producer

David Jones

A central figure in the birth of DMA Design in Dundee. Before GTA existed, Jones had already turned DMA into a respected studio with Lemmings; later, he helped drive the idea that would become Grand Theft Auto.

Was
DMA / Origin
Games
Lemmings, Grand Theft Auto, Body Harvest
creatorDMA Design
Profile ›
Photo of Mike Dailly
Wikimedia Commons - Mike Dailly
Programmer, designer and prototyper

Mike Dailly

One of the most important names of DMA's early phase. He's frequently cited as the designer of Lemmings and creator of the original prototype that would lead to Grand Theft Auto, when the idea still orbited Race'n'Chase.

Was
DMA / Race'n'Chase
Games
Lemmings, Race'n'Chase, Grand Theft Auto
creatorprogramming
Profile ›
Photo of Sam Houser
GTA Wiki - Sam Houser
Co-founder and president of Rockstar Games

Sam Houser

The name most associated with Rockstar's public leadership. Coming from BMG Interactive, Sam Houser helped turn GTA from a transgressive game into a franchise of cultural scale, with an identity of music, cinema, satire and marketing.

Was
Rockstar / Branding
Games
GTA III, Vice City, San Andreas, GTA IV
founderpresident
Profile ›
Photo of Dan Houser
GTA Wiki - Dan Houser
Co-founder, writer and creative producer

Dan Houser

He was one of the central voices of Rockstar's writing during the phase when GTA became mass satire. His work helps explain the aggressive dialogue, the radios, the contradictory characters and the acid gaze on the USA.

Was
Rockstar / Narrative
Games
GTA III, Vice City, San Andreas, GTA IV
founderscript
Profile ›
Photo of Terry Donovan
GTA Wiki - Terry Donovan
Co-founder and executive of Rockstar

Terry Donovan

Part of the founding group that gave Rockstar Games its corporate shape. His importance lies in building the label, running publishing operations, and bringing games, music, clubs, and urban culture closer together.

Was
Rockstar / Business
Games
GTA III, Vice City, San Andreas, GTA IV
founderexecutive
Profile ›
Photo of Jamie King
GTA Wiki - Jamie King
Co-founder and production leadership

Jamie King

One of Rockstar's five founders. He played a role in structuring the company's production and technology during its growth phase, before leaving and taking part in founding 4mm Games.

Was
Rockstar / Production
Games
GTA III, Vice City, San Andreas, Midnight Club
founderproduction
Profile ›
Photo of Gary J. Foreman
GTA Wiki - Gary J. Foreman
Co-founder and producer

Gary J. Foreman

The founder least remembered by the general public, but essential in Rockstar's early formation. He's cited in historical records as one of the five founders and later appears tied to technical and production roles outside the company.

Was
Rockstar / Technology
Games
GTA, Midnight Club, Max Payne, Bully
founderproducer
Profile ›
Photo of Leslie Benzies
GTA Wiki - Leslie Benzies
Producer and former president of Rockstar North

Leslie Benzies

A key producer of the period when the old DMA became Rockstar North and GTA became an open-world machine. Benzies is associated with GTA III, Vice City, San Andreas, GTA IV, and GTA V.

Was
Rockstar North / Scale
Games
GTA III, Vice City, San Andreas, GTA IV
producerRockstar North
Profile ›
Photo of Aaron Garbut
GTA Wiki - Aaron Garbut
Art director and world director

Aaron Garbut

A fundamental name for the visual identity of Rockstar's cities. Garbut is associated with designing worlds that feel observed, documented, and satirized all at once.

Was
Rockstar North / Cities
Games
GTA III, Vice City, San Andreas, GTA IV
artopen world
Profile ›
Photo of Obbe Vermeij
GTA Wiki - Obbe Vermeij
Programmer and technical director

Obbe Vermeij

Historic Rockstar North programmer, also known for recording technical memories on his blog. His work helps illuminate the behind-the-scenes of streaming, urban systems and hardware limits of the PS2 era.

Was
Rockstar North / Technology
Games
GTA III, Vice City, San Andreas, GTA IV
programmingtechnical direction
Profile ›
Photo of Imran Sarwar
GTA Wiki - Imran Sarwar
Design director and producer

Imran Sarwar

Design leadership tied to modern Rockstar games. His profile represents the phase when GTA stops being just missions and a map and becomes an ecosystem of activities, economy, vehicles, upgrades and heists.

Was
Rockstar / Design
Games
GTA IV, GTA V, GTA Online, Red Dead Redemption
designproduction
Profile ›
Photo of Rob Nelson
GTA Wiki - Rob Nelson
Senior director and producer

Rob Nelson

Part of Rockstar's modern leadership, when the company began operating with global teams and productions of gigantic scale. He is an important name for understanding the leap from GTA V/Online to the company's contemporary structure.

Was
Rockstar / Global production
Games
GTA V, GTA Online, Red Dead Redemption 2
productionleadership
Profile ›
Photo of Lazlow Jones
GTA Wiki - Lazlow Jones
Writer, audio producer and radio personality

Lazlow Jones

Helped give voice to modern GTA. Radios, fake commercials, absurd interviews, hosts and the 'Lazlow' caricature itself made the city feel alive even when the player was just driving.

Was
Rockstar / Radio
Games
GTA III, Vice City, San Andreas, GTA IV
audioradio
Profile ›
Editorial note:Steve Hammond, Russell Kay, Keith Hamilton and Scott Johnston continue to be cited in the historical context of the DMA when relevant. They don't have an individual card because there is no reliable, traceable public photo to use as a portrait.