Grand Theft Auto Easter eggs

More than 100 verified Grand Theft Auto Easter eggs, with where to find and how to activate: from Gouranga to the heart of Liberty City and the UFOs of GTA V.

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Easter eggs from the entire saga

105 secrets on file

From 1997 to 2026: every secret here is verifiable in-game (or in official Rockstar material). Unconfirmed myths and legends — the ghost Bigfoot, Ratman, the Chiliad doors — live in the Mysteries section; when a myth shows up on this list, it's because Rockstar turned it into real content.

GTA 11997absurd

GOURANGA! — the most wrong blessing in the world

Running over an entire line of Hare Krishna monks in one go makes the screen explode with the word “GOURANGA!” (a real Krishna-movement greeting meaning roughly “be happy”) and pays out a generous score bonus. It became one of the founding jokes of GTA humor and is still fondly remembered by Rockstar today.

WHERE: Any of the three cities in the original GTA (Liberty City, Vice City, San Andreas).
HOW: Wait for a group of orange-robed monks walking in single file and mow them all down at once with your car.
GTA 11997reference

Travis behind the wheel — a nod to Taxi Driver

Among the first GTA's eight selectable criminals is one named Travis — a name fans have read since 1997 as a wink at Travis Bickle, Robert De Niro's cabbie in Taxi Driver (1976). The whole roster (Bubba, Troy, Kivlov, Ulrika...) already set the series' snarky tone.

WHERE: Character select screen, before starting a game.
HOW: Scroll through the list of protagonists on the start screen; Travis is one of the options (PC versions include extra characters too).
GTA 11997media

Head Radio — the station that crosses universes

Head Radio debuts in 1997's GTA and later returns in GTA 2, GTA III and Liberty City Stories, with its own playlist and hosts. It's the earliest example of Rockstar treating its radio stations as a continuous parallel universe — even when the rest of the canon gets rebooted.

WHERE: On the radio of any stolen car.
HOW: Get in a vehicle and flip through the stations until you tune into Head Radio.
GTA 11997goal

Liberty, Vice and San Andreas were born here

The first GTA already contained the franchise's entire world map: its three cities are named Liberty City, Vice City and San Andreas. Each would be rebuilt from scratch in the 3D and HD eras — and revisiting the 1997 game means finding the “rough draft” of gaming's most famous playgrounds.

WHERE: The structure of the game itself: the campaign's three cities.
HOW: Progress through the levels: the game moves from Liberty City to San Andreas and Vice City.
GTA 21999absurd

“Elvis has left the building!”

Anywhere City is crawling with packs of Elvis impersonators strolling in groups. Flatten the whole troupe at once and you trigger a bonus plus the classic line “Elvis has left the building!” on screen — the spiritual sibling of the first game's GOURANGA!.

WHERE: Sidewalks of Anywhere City, in any of GTA 2's three districts.
HOW: Find the troupe of white-jumpsuit Elvises and hit them all with a single vehicle.
GTA 21999absurd

“Jesus Saves” — saving the game, literally

In GTA 2, saving your progress means walking into a church under a giant “Jesus Saves” sign (a pun on saving your game). Pay the US$50,000 tithe and a voice bellows “Hallelujah!”. One of the most fondly remembered interface puns of the 2D era.

WHERE: Churches with the “Jesus Saves” sign across Anywhere City's three districts.
HOW: Enter the church carrying at least US$50,000 to “donate” and record your progress.
GTA 21999goal

Hare Krishna promoted to full gang

The run-over-able monks of the first game return in GTA 2 as a complete faction: the Krishna, with turf, missions and their own vehicles (the Karma Bus wagon). The in-joke lives on — the GOURANGA! bonus is still in the game, now against an entire gang that shoots back.

WHERE: Anywhere City's Residential District, Krishna territory.
HOW: Work for (or against) the Krishna via the Residential District's mission phones; run over monks in single file for the classic bonus.
GTA 21999media

GTA 2's official live-action short film

To promote the game, Rockstar shot a live-action short (~8 minutes) in New York showing Claude Speed stealing cars and dodging the police — footage from it opens the game itself. It was the first time the series got “flesh and blood”, decades before today's cinematic trailers.

WHERE: The game's intro (PC/Dreamcast versions) and Rockstar's official promo material.
HOW: Watch the game's opening, or look up the official short “GTA 2: The Movie” published by Rockstar itself.
GTA 21999goal

Claude Speed and GTA III's silent Claude

GTA 2's protagonist is named Claude Speed (revealed in the manual and the official short). Two years later, GTA III introduced a mute protagonist that San Andreas would confirm is called Claude — Catalina calls him by name. Rockstar never officially confirmed they're the same person, but the coincidence is deliberate enough to keep fans fed to this day.

WHERE: GTA 2's manual and short film; Catalina's dialogue in GTA San Andreas.
HOW: Compare GTA 2's official material with Catalina's lines in SA (“Claude”) — and draw your own conclusions.
GTA III2001hidden

“You weren't supposed to be able to get here, you know.”

Beyond the playable map lies the “Ghost Town”: the slice of city used only in the opening cutscene (the bank job). Anyone who manages to fly there finds a billboard with Rockstar's scolding: “You weren't supposed to be able to get here, you know.” One of the most legendary easter eggs of the 3D era.

WHERE: Ghost Town, a floating stage-set area northwest of Shoreside Vale, outside the map limits.
HOW: Master the unstable Dodo plane (or use flight glitches) and head past the Shoreside Vale mountains until you spot the prologue's scenery.
GTA III2001absurd

Shooting the Moon changes its size

A sniper-rifle shot at the Moon makes the satellite grow or shrink, cycling through several absurd sizes. The gag debuted in GTA III and was kept in Vice City and San Andreas — becoming such a beloved tradition that Rockstar paid tribute to it in later games.

WHERE: The night sky over Liberty City (and later Vice City and San Andreas).
HOW: Wait for nightfall, aim your sniper scope at the Moon and fire repeatedly.
GTA III2001goal

Two-Faced Tanner — a jab at rival Driver

In the mission “Two-Faced Tanner”, Asuka sends Claude to eliminate an undercover cop who “walks strangely” and is “useless out of his car” — a direct mockery of Tanner, hero of the Driver series, whose on-foot sections were widely panned. The studio rivalry drew return fire from both sides.

WHERE: Mission “Two-Faced Tanner”, given by Asuka Kasen on Staunton Island.
HOW: Progress through Asuka's mission line until you get the contract on the “weird dancing man”.
GTA III2001goal

El Burro, the boss back from 1997's GTA

The Diablos kingpin handing out payphone missions in GTA III is El Burro — the exact same employer from the original 1997 GTA, also in Liberty City. One of the first direct bridges between the 2D and 3D universes.

WHERE: Payphone in Hepburn Heights, Portland.
HOW: Answer the ringing payphone in Hepburn Heights after unlocking the Diablos missions.
GTA III2001media

PetsOvernight.com — the ad that actually existed

GTA III's radio stations advertise absurdities like PetsOvernight.com, a site that delivers “pets by mail in boxes”. Rockstar registered the domain in real life with a full joke page — inaugurating the tradition of carrying the game's satire onto the actual internet.

WHERE: Commercial breaks on Liberty City's radio stations (and, back then, in your real browser).
HOW: Listen to the ad blocks on any station; the fake commercials run between songs.
GTA III2001media

Chatterbox FM — an hour of hidden sketch radio

Chatterbox FM is an entire station with no music: just Lazlow fielding calls from Liberty City's unhinged residents, including citizens defending “letting kids fight with knives” and a cult leader recruiting volunteers. It's practically an hour-long comedy episode hidden inside the game — and it launched Lazlow as a recurring character in the saga.

WHERE: Chatterbox FM, in any vehicle in Liberty City.
HOW: Tune into Chatterbox and let it play; the full show runs about an hour of calls.
GTA III2001reference

CHITTYCHITTYBB — the flying car code

The cheat that lets GTA III's cars glide once they pick up speed is typed “CHITTYCHITTYBB” — a direct reference to Chitty Chitty Bang Bang (1968), the flying-car movie. The 3D-era codes were jokes in themselves: every password was a hand-picked comic phrase.

WHERE: Typed during gameplay (PC version) or via button sequences on consoles.
HOW: On PC, type CHITTYCHITTYBB mid-game, hit top speed and take off.
GTA III2001goal

Maibatsu Monstrosity — the brand that came from GTA 2

The ad for the “Maibatsu Monstrosity”, a gigantic SUV that “barely fits on the road”, satirizes the SUV craze — and the Japanese brand Maibatsu is inherited from GTA 2, where it appeared as a manufacturer (Maibatsu Thunder). The fictional carmaker would live on into the HD universe.

WHERE: Commercial breaks on GTA III's radio stations.
HOW: Listen to the radio ads until the Monstrosity spot plays; in GTA 2, look for Maibatsu in the city's traffic.
Vice City2002hidden

The LITERAL Easter egg (complete with “Happy Easter!”)

The definitive easter egg: a secret doorless room tucked between two buildings contains nothing but a pedestal holding a giant chocolate egg inscribed “Happy Easter!”. It's Rockstar turning the term “easter egg” into a physical joke — and it became the canonical example cited in every list of the genre.

WHERE: Downtown Vice City, on the block of the VCN studio (the news-helicopter building).
HOW: Climb to the roof of the building next to the VCN studio and jump toward the glassless window of the neighboring tower: you'll pass through and drop into the egg room.
Vice City2002reference

Apartment 3C — the Scarface bathroom

Inside the unassuming Apartment 3C is a bathroom with blood-soaked walls and a chainsaw free for the taking — a recreation of the motel scene in Scarface (1983), where Tony Montana nearly gets sawed apart. All of Vice City is a love letter to Brian De Palma's '80s Miami, and this is its most explicit note.

WHERE: Apartment 3C, Ocean Drive, Ocean Beach.
HOW: Find the brown door marked “3C” near the Pole Position Club, walk in and head to the bathroom; the chainsaw is there for the taking.
Vice City2002referenceSpoiler

The staircase finale — full Tony Montana

Vice City2002reference

The plainclothes duo straight out of Miami Vice

Raise your wanted level and two plainclothes cops in pastel suits come hunting Tommy in a white Vice Cheetah — a sports car inspired by the Ferrari Testarossa of Sonny Crockett and Rico Tubbs, Miami Vice's finest. The city's very name and the game's neon aesthetic complete the tribute to the show.

WHERE: The streets of Vice City, during chases at 3+ wanted stars.
HOW: Reach three wanted stars and watch for the white Vice Cheetah with the “fashion police” duo on your tail.
Vice City2002goal

The swimming pool shaped like the Rockstar logo

One of the Starfish Island mansions has a pool built in the exact shape of the Rockstar Games starred “R”. It's a discreet developer signature, visible in full only from above.

WHERE: Mansion on Starfish Island, between Ocean Beach and the mainland.
HOW: Fly over Starfish Island by helicopter (or check the map/satellite view) and look for the logo-shaped pool.
Vice City2002media

KentPaul.com — the hustler's '80s website

To promote the game, Rockstar published Kent Paul's personal website on the real internet, written in first person by the cocky English fixer of the underworld as an “'80s nostalgia zone”. The character talked about the game as if it were his own life — pioneering in-character marketing.

WHERE: On the actual internet (the kentpaul.com domain, now archived) and in the game's cutscenes.
HOW: Look up the fan-archived site; in-game, meet Paul at the Malibu Club.
Vice City2002media

Pastor Richards and the Salvation Statue

On the radio show Pressing Issues (VCPR), televangelist Pastor Richards promises to save the faithful from the apocalypse by boarding them onto a “Salvation Statue” — a skyscraper-rocket shaped like himself, funded by donations. The satire of '80s TV preachers is some of the sharpest audio Rockstar has ever recorded.

WHERE: VCPR (Vice City Public Radio), the Pressing Issues show.
HOW: Tune into VCPR and listen to the full debate with Pastor Richards, Callum Crayshaw and Jan Brown.
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