2D Universe
First GTA continuity, with a top-down camera and arcade structure.
From RAGE to Wanted Level: the Grand Theft Auto glossary explains the terms, acronyms and concepts that appear in games and the community.
See the full dossierFirst GTA continuity, with a top-down camera and arcade structure.
Continuity of GTA III, Vice City, San Andreas, Advance, LCS and VCS.
Continuity started in GTA IV, including GTA V, Online and GTA VI.
A star system that measures police response to the player.
Planned robbery with preparation, crew and execution.
A corrupt San Andreas police unit, led by Tenpenny.
Parody of the FBI in the GTA universe.
Parody of the CIA/American intelligence in the GTA universe.
A tactical force responding to high-level threats.
Rockstar Advanced Game Engine: Rockstar's proprietary engine since 2006, based on GTA IV, GTA V, Red Dead Redemption 2 and GTA VI.
Animation/physics technology used for body reactions in the HD era.
Criterion middleware used by Rockstar in GTA III, Vice City and San Andreas, before RAGE.
A set of events accepted as narrative continuity.
Hidden reference, inside joke or visual clue placed in the game.
A game or story set before an already-released title.
A derivative entry, often with a different format, platform or focus.
Structure created by the player for businesses as CEO, MC, Agency, Bunker or Nightclub.
Fictional GTA VI state inspired by Florida.
Miami analog, present in the 2D, 3D and HD Universe.