
Engine by DMA Design (2D era)
Before any middleware, GTA ran on technology written within DMA Design, in Dundee, born from the Race'n'Chase prototype. The city was assembled into blocks and viewed from above: what seems simple today was, in 1997, an entire urban simulation — traffic, pedestrians, police and radio — running on PCs and the original PlayStation.
- 04/04/1995
- start of the Race'n'Chase project
- 3
- cities in GTA 1997










